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A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

Designed and built prototype of detailed character generation system.  Identified artwork requirements and sent briefing to Victoria. (Design RPG System +5%).

I had hoped to get the character generation system done today, but now we've started work on it, it's turning out to be a bit more complex – and a bit more awesome – than originally envisaged.  If we can put together a sneak preview of it, without slowing down the main release too much, we'll do so.

Link to current task list 

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R

Is the new rpg skill system based on any existing system such as d20, unisystem, storyteller, d6, etc? (Please don’t let it be d20)

crushstation

It's d20. Ho ho, just kidding! I first looked into licensing GURPS, but it was a no-go, so we've cooked up a little homebrew system based on d10 rolls against difficulty numbers. The aim is to build something that's lightweight, so it's easy to code and implement, but is also versatile enough to accurately model a wide range of human activities. We'll be publishing it out for community review soon™.