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Thanks to everybody who's posted their thoughts on the Lifepath Beta!  ($1 Patrons will get access to it this weekend.)  I'm thrilled that it's got so much positive feedback.

The Lifepath Beta introduces some new stats and skills for the main character.  We're creating our own simple RPG rules system – called S.U.R.P.S. – for the game, and while it's still very much a work in progress we can share some of the rules so far for your interest and feedback.

Warning: this is a very nerdy document.

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Comments

Dmitrii

That's a very good idea.My only fear is that the creation of this game can be very delayed.And so the idea is just cool.Can't wait to play:)))

Lauren

It all certainly looks interesting and promising, just have to wait and see how all of it feels in the game.

Net005

Love the level of depth and creativity put into this, will surely help to make every play through unique.

Breadloaf

I like it. It's well thought out and contains everything we need to flesh out the characters a lot more, without us having to spend hours and hours into creating a character (which may have happened to me during our RPG sessions). I only have some minor objections. Shouldn't "coördination" be spelled "coordination" unless you're using an exceptionally dated way of spelling? The only thing I would personally alter, rulewise, is the success rolls. I like when it's not strictly success and failure (which it very often isn't in real life), but more graded. Instead of success/failure (and fumble), I would use success/partial success/partial failure/failure (and fumble/perfection). Not sure I understood the fumble chance you described. Would that mean that we always have a 10% of fumbling? Because that seems quite high. And the more important question... Is "blowjob" a creative skill, knowledge skill, physical skill or a social skill?

Marcmad

Am still reading it right now but, I have to say, I don't think the ''Female'' miscellaneous traits have it's place in a rpg, It's like being a women is a weakness, If you still want to have something like this you should at least also give a bonus to something for balance purpose.

Bill

You're using "trait" to describe 3 different things, which makes it a bit confusing when you say the success roll should use the most appropriate trait. I'm guessing what's intended is the most appropriate primary trait should be used, since miscellaneous traits are just modifiers and secondary traits are much higher than primary traits and would effectively double count skills but its not clear. Maybe you could rename them to something like Attributes, Perks and Traits or something?

Slightlylyons

I like the way some stats are based on skills, but it would be nice if multiple skills helped in some way, maybe fractions of a point for aditional related skills.

BS Team

ლ(́◉◞౪◟◉‵ლ This all looks very interesting and impressive! You have a lot of great ideas!