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A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Target: 10 pomodoros Achieved: 29 pomodoros

(Sunday) Pomodoros I-VI

Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +3%)

The Lifepath is now working in the main game up to the 9/11 event: the baby and 5-year old avatar inherit hair, eyes and skin colour from the agent, and stats and skills are implemented and working.

Next week will be more work on the Lifepath, including implementing some new ideas we have for the University segments based on Beta feedback.  Next week I'm taking a holiday for a few days, but intend to get in at least a few dev pomodoros in each day, because I'm a workaholic.

Link to current task list

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Dmitrii

I can not wait to play the alpha version of this game, where everything will be taken into account.I wonder if something will be ready before the end of August?Best regards, Dmitry