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A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

Implementing Lifepath & S.U.R.P.S. into the main game code.  (Code RPG System into the Game +2%)

Specified some new artwork requirements, and added the option to set your agent's teenage experiences with alcohol, drugs, and sex.  Still to be implemented is the agent's university experience, agency recruitment and pre-game agency career.

I'm aiming to do 40 pomodoros this week.  I've noticed that when I do more than 8 in a day, my quality of work the following day takes a hit, so I'm going to try limiting myself to 8 per day as a productivity experiment.

Link to current task list

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Tegan

8 pomodoro's a day is like 4 hours of work on this a day. Any more than that and it will be like a full time job. You're doing great. Just don't push yourself to where developing the game is not fun anymore. I am super excited to see where this game goes and don't want you to burn out. Keep up the great work.