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A pomodoro is a 25-minute block of focused work.  I promised to do at least 10 per week when the first funding goal was reached.

Pomodoros I-VIII

Finished designing the university system.

Each university year now offers player decisions on academic effort, part-time work, extra-curricular hobbies, and casual/serious/one night stand relationships.  The agent will graduate from her university with a grade based on a dice roll and her Intelligence, Conscientiousness, and prior lifepath decisions.

Personally I love this kind of detailed character creation, but the game also offers intelligent default options for those of you who don't want to agonise over every single facet of your agent's backstory.

We part-coded all 4 years, all 4 vignettes, and the Graduation passages. We'll aim to finish them all tomorrow, which will allow us to move on to the spy agency recruitment paths.

Link to current task list

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hornguy6

Is one of the part time jobs tricking on the side? (in other words, prostituting yourself out of your dorm room?)