Thursday pomodoro report (Patreon)
Content
A pomodoro is a 25-minute block of focused work. I promised to do at least 10 per week when the first funding goal was reached.
Pomodoros I-V
Finished designing the Operator recruitment path.
I'm at my real work all day tomorrow (to say sorry for losing about twenty grand because I was concentrating on making a video game instead of actually doing my job – oops), but I'm now well on track for finishing all the remaining design work on Saturday or Sunday. That means that I'll have all next week for coding and writing – can't wait. :-)
My tentative timeline looks like this from here:
Next week: Beta test of completed Lifepath for Analysts+
Following 2 weeks: code Lifepath impacts & SURPS skill rolls into the game. Patron poll on next development goal
In 3 weeks: Beta test of completed Lifepath for all Patrons. Release of Female Agent 1.4 to Analysts+. Dev poll concludes; start work on version 1.5
In 5 weeks: general release of Female Agent 1.4