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Sprint target: polish 1.4 Beta then release 1.4Days worked: 12/20 | Pomodoros logged: 92Task points completed: 62/168

I completed the "Failed Operator" path today.  Now your agent can go into the mission as a field agent, a desk jockey, or something in between.  :-)

Next dev day is tomorrow.  Have a great Friday night, everyone, I'll see you tomorrow!

Link to the Trello

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Enrico

32 pomodoros for the walls of text, really? Maybe it's just me, but that's almost the opposite of what I see like the real "problem" right now (lack of text/content in the last months and in the months to come due to the need to work on the framework of the game). Meh

crushstation

Hey guys, thanks for the discussion. For clarity: 1.5, 1.6 and 1.7 are going to be Avatar Upgrade, Sex Engine Upgrade, and Random NPC Generator Upgrade (not necessarily in that order). 1.8 will be Bangkok. I'm hoping the new dev process will get us there faster. Enrico, I feel like my writing during the Lifepath is really flabby, and I want to take some time to make it leaner and pacier. During this time I'm also going to be adding polish to the scenes, like coding in avatar facial expressions and a few clothing changes, and modifying the structure of some sequences. I think a little polish will create some big improvements, but it's possible that I'm wrong. I rely on player feedback to help guide my dev decisions so I really appreciate you taking the time to share your thoughts, I will take them into account.

sbb0

I'm with Enrico, if anything there needs to be more text, not less! The complete text of the game probably takes less than 10 minutes to read right now.