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Sprint target: polish 1.4 Beta then release 1.4Days worked: 16/20 | Pomodoros logged: 134Task points completed: 106/168

This morning I wanted to work on new avatar clothes for the lifepath, using the new 3D meshes, but after reviewing the Trello I decided that wasn't the best use of my time.

Instead, I worked on the relationship tables.  Today I loaded Hyneman's work into the main dev branch of the code, coded literally thousands of NPC names into the name generators, and made the tables look more attractive and readable using CSS.  I also fixed the bug that caused red errors in the Beta when generating more than two partners; everything is running a lot more stably and smoothly now.

Today's tasks were boring but essential; I'm glad they're done.  Next dev day is tomorrow.

Link to the Trello

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Toadsith

Yay! No more infuriating red errors during one of my fav parts of life path! Thank-you for your service. The work sounds tedious, but necessary.

Derp

Crushstation, here is some feedback: I just wanted to tell you, that you are making the game overly complicated :-( Perks and skills are nice, but if you make skill for every single small thing, then the game will be way too complicated (for you and for players). For example: - scooter riding, motorbike, cycling (I think there is also normal car driving skill) - why is there need to have different driving skills? Also EVERYBODY knows how to drive bicycle or scooter. - writing - Its so basic skill it doesnt make sense. Also its acquisition is so random. How can character be among TOP students both in high school and college and yet somehow dont have writing skill? - firearms - Why are they divided into different types (general long range, sniper, etc.) Its pointlessly complicated. There are so many pointless skill that might never be used and also there are so many skills you cant acquire because system gives them out at random... I think you are wasting a lot of time on pointless (overly complicated) things and then you dont have time to actually progress game...