Sprint 3 dev poll results (Patreon)
Content
Results are in on two dev polls.
The first poll asked the usual question: what should we work on next?
359 patrons voted. The result was 60% favour of the avatar upgrade! Female Agent 1.5 will deliver the following improvements:
Implementing a symmetry fix created in August 2018 by our illustrator Victoria
Redrawing all clothes to fit the fixed avatar
Revisiting eye colour & makeup colours
Implementing variable avatar heel heights (barefoot, low heels, high heels, stripper heels)
Implementing avatar rear view
(If possible) implementing different butt shapes
(If possible) implementing a “ripped” body type with a six-pack and muscles
Implementing selectable facial features
Implementing new hair colours & hairstyles
Implementing new pubic hairstyles
Creating “getting ready” sequences before each Scottish nightclub so you have wardrobe & makeup choices, like in Dubai
Implementing the ability for agents with long hair to change hairstyles in dressup scenes
The second poll was in response to a comment Enrico made in another thread. He said:
...it feels like adding the slightest amount of content (be it new scenes or enriching existing ones with new branches/content) takes you ages and I never understood why...
I think the reason is that, as soon as a system or scene is "good enough", I move onto the next major task. This keeps the development speed up, but means that existing content rarely gets polished or improved.
That sparked an idea: I proposed weekly "polishing days" in which, instead of working on the current sprint, I'd polish a piece of existing content. This would mean that improvements got carried out regularly, at the cost of sprints taking about 20% longer to complete.
224 patrons voted. The result was 71% in favour of introducing weekly polishing days.
Next steps: tomorrow I'll publish sprint plan 3, with a new Trello and an estimated release date for Female Agent 1.5. I'll also publish the first polishing day poll, for Analysts+ to choose the first polishing task.