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A polishing day is a day I spend improving an existing part of the game, instead of always just working on the next sprint.  The current polishing task is: add mom and dad jobs to the Lifepath.

Today was the first polishing day!  I used it to add a new "military brat" background, which will enable your agent to be the daughter of a soldier, sailor or airman.

I'm working on making the mom & dad jobs – as well as the upheavals your family can benefit from or suffer – interrelated so that there are no incompatible pairings, and so that the upheavals are things that could conceivably happen to your family.  (Now that there are parent jobs, the Upheavals can be a lot more rich: e.g. your military NCO dad can get promoted, get kicked out of the Army, become a private contractor, become a military advisor in Hollywood, be KIA/WIA/MIA, get PTSD, etc etc).  

This will take me a few more polishing days to finish and implement; the next one is pencilled in for Saturday.

I really enjoyed the change of pace today, and it feels great to be giving a released part of the game an upgrade.  This has already triggered lots of ideas for me about first boyfriends, Relationship Table partners, upheavals, and ways to use the new data about your agent's background in the game.

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Comments

Anand

The depth of this game is inspiring.

Enrico

Yeah, after the avatar asses and now this I can safely say the priorities I'd give the game do not line up with the majority of voters :D

SuperMaxo

Good idea. I sometimes wonder if the same interrelated approach shouldn't be used when creating your agent personality, at the very start of the game. I mean, how can your agent have low extraversion (reserved, shy) and high neuroticism (low self-esteem) and at the same time be an exhibitionist? And wouldn't very short females (under 4'7") be barred normally from jobs as field operatives?

Jimmy Jimworth

With the upheavals, will we get any where you stay with/are brought up by the father, and the mother is the one that leaves?