So Many Cloathes (Patreon)
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Now all the avatar art has been created, it needs to be implemented into the game before 1.5 can be released. I'll report at the end of each dev day on what was achieved.
Another good, solid day of artwork processing today. I now have most of the university scenes completed and working; these are the most complex avatar scenes, because she can have so many different looks.
Progress should speed up once all the university scenes are coded, as the agent matures into her intelligence agency style.
I'm adding in makeup and facial expressions as I go. In the previous version, the avatar couldn't express emotion until her final year of university – now she'll pout if she fails to become valedictorian, or beam with pride if she makes the cheerleading squad. The expressions really bring the avatar to life.
There are still at least a few more days needed to finish everything, so I don't think it's likely that 1.5 will be ready before the end of the month. :-( I don't want to make another estimate, since the last one was so woefully inaccurate, but I will promise that I'm working as hard as I can.
1.5 is horrifically overdue. I'm trying not to get panicked about it, since (a) that's no good for productivity and (b) there's not actually anything I can do except keep going; I can no more release 1.5 without the avatar clothes than today's testing agent, Autumn, can leave the locker room until I've coded in her top...
...but I do want to reässure everybody that I'm 100% focused on getting 1.5 out as soon as possible, and working as hard as I can to get it off my hard drive and out to the community as soon as possible.
Next dev day is tomorrow. See you then!