Sprint 5 experiment (Patreon)
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I used the final afternoon of Sprint 005 to work on something just for fun :-)
I'm planning to add a Muay Thai Camp to Bangkok. In this location, your agent will be able to learn Thai boxing, spar with other girls, meet NPCs, and get hired as a ring girl for professional Muay Thai fights.
Obviously, we'll need some combat rules to implement this location properly (and for other action scenes), so on Friday afternoon I got brainstorming on some hand-to-hand fighting rules for Female Agent.
ProgressI already had some vague ideas about how to do this using the game's RPG rules, so I made good progress. I'm especially pleased with a few innovations:
No turn order: Fighters attack each other (while defending themselves) simultaneously, instead of attacking and defending in turn like in most RPGs.
No hit points: Damage is handled via Status Effects, instead of by whittling down a health bar. Example: hitting someone hard can cause effects like pain (reduces their next combat roll by a variable amount) or concussed (knocks them down and puts them out of the fight).
Tactical choices: fighters can choose to strike or grapple. Strikes damage an opponent, grapples put them in a worse position.
Special moves: characters with martial arts training can perform special types of strikes and grapples. For example, trained field agents can use the Apply wristlock special move to try and immobilise an opponent in one move.
Size matters: height and strength make a big difference in hand-to-hand combat. Fighters inflict and shrug off damage based on their Build and Strength stats.
So does fitness: anybody who's ever laid into a kick pad for more than a few seconds knows that fighting is exhausting. Fighters lose effectiveness over time based on their Stamina stat.
So does aggression: attacking without warning gives you a big Sucker Punch bonus. When in doubt, hit first.
I want to do some testing, so I started work on a little fight scene set in the Lifepath. I'll publish it when it's ready.