Let's just have a quickie (Patreon)
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😩 OMG what a day. I'm trying to strike a better balance between working on tasks with my own two claws and working with the team to share out the tasks more intelligently.
My aim this week has been to spend 8 pomodoros (uninterrupted 25-minute time blocks) on my own stuff, and the rest of the day in meetings.
It's going great so far
Stockings updateStockings were an underwear choice in earlier versions of Female Agent, but they're currently not a dress-up option. We're aiming to reïntroduce them soon.
This is a surprisingly complex task because stockings need to interact with other clothes.
It should be possible to mix and match suspender belts with different pairs of stockings
NPCs should be able to notice your agent's hemline sitting or riding high enough to flash her sexy underwear
Lovely Victoria has been doing some great work on this – the art template she showed me today looks amazing. (Especially when combined with the new dynamic hemlines.) Expect dynamic stockings to make it into the game soon.
Patron rewards updateWe're very late on providing many Patron rewards. We haven't forgotten any of them; there are some technical issues that are delaying all of them. I've written to some of you directly to explain the situation, but I just wanted to give a quick general update on where we are with these:
Analyst outfitsSome Analysts have specified outfits that have been drawn but aren't yet available in the game. There are two blockers:
Victoria's art needs to be converted from an Adobe Illustrator file into working game code. Our new freelancer Jeff is learning how to take this on as a main tasking.
Not all of the outfits you guys have proposed are suitable for this stage of the story, you filthy creatures. To solve this, we're planning to introduce a new "dress up mode" that will let you try on all outfits.
Probably shouldn't wear this in Dubai
New face shapesWe've got some face options queued up to go into the game. Like this lady, Schmalexandra Schmaddario:
She (and others) will be in the game schmoon. There's a blocker:
Avatar eyes, mouths and suntans were processed and coded in via an unnecessarily complex technique. We want to streamline the technique before we add in new facial features.
Mossad AgentWe've got an outline written for an Israeli heroine. I'm excited about implementing this, but it requires new avatar art, a redesigned Lifepath (to take into account her conscription to the IDF), new name tables and hometowns, etc.
I really want to write this myself, but I've realised that this is probably a project I should just outsource in order to progress it. Announcement to follow soon.
Ethnic OriginsNew ethnic origins are also in progress!
Like the new face shapes, implementing these is currently blocked until we streamline how facial features are processed and coded. (Ethnic origins will also require a few additional tweaks to implement; we'll want to introduce new options to the name tables, and adjust some in-game snippets to recognise that the agent is part of an ethnic minority in her home country.)
Okay, that's all for now, even though I've got lots more to talk about. I have to sleeeeeeeep.
Next update: