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Attached is version 1.10.1P of Female Agent.  (Patrons – click here for the supporter version.)

This version adds the foreign adventure!  Intelligence officers often have some time spent living overseas in their backstory.  In this version:

Agents from the elite social class attend a Swiss finishing school

Middle class agents have a volunteering experience in Africa

Working class agents work a season on a holiday resort

This version was an internal test of how fast we can add new scenes to the new game engine. We added three nude scenes and three sex scenes to each path, in just four weeks!  Please let me know what you think.

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Comments

Ross Hannon

Just wondering wen you are going to include the other countries because I'm pretty sure everyone doesn't wan to play as the British. Considering the most some people know is that the Queen lives there.

Dragon_ANGL

All the versions of the new scenes are great! Personal favorite is the French lady, but...I have to admit I'm worried about Fleur's family emergency (if her name wasn't randomly generated). I don't suppose there'll be any information given/interconnection that another route will see Fleur return and tend to said emergency?

hornguy6

It took me a while to articulate, but I think I finally understand what's really bothering me about these lifepath events: they're too normal. In the sense that it's a young woman just having fun with her life. There's no events that feel like they would serve as a motivation to join an intelligence agency. The closest one you get to is diving into the pool to save the drowning guy. Other than that possible thing, you're basically an entirely normal person up until the point that you arbitrarily decide to become a spy for your country. I think the kind of events I'm looking for that would define that desire is some kind of trauma or thing that puts the young agent in personal danger. Something that sparks that, "I want to protect people from things like this," or "I won't ever let this happen again," feeling. These events could be anything from somehow ending up in the middle of a hostage situation to personally experiencing a terrorist attack (like London Bridge or a fictional bombing) as it occurs to something far more simple like witnessing a store robbery. Because as it currently stands, the motivation for joining an agency is just assumed to be part of the game. You have terrorist events passing by during young ages, but it isn't personal. A personal character motivation is always makes for a better story than a passive one. I just thought I should verbalize this now while you're still early in writing the new lifepaths.