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Another year down, yaaaaaaay :V

Again, thank all of you immensely for you continued help, it means so much to me! 


Notes On DFDT's progress:

Progress continues at a steady, if slow pace. Almost done with Mari's cutscene handler, and I thought I would lay out a quick list of the updates I have in mind:

Lighting Update - The lighting system is very wonky and needs rebuilding
Complete Mari Cutscene Handler - In progress

Enemy Cleanup - Still using messy game jam code

Enemy Asset Cleanup - needs custom spritework

New Enemy Type - Shooter

Slowdown / Pause Behavior - for juice

Zoom Behavior - Complete

New Levels - 2 (for a total of 5)

Asset Cleanup - Most are temp game jam assets and need to be properly unified

Level Cleanup -Levels lack interaction and interesting visuals; very sparse 

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