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[NOW INCLUDED IN MONACO F1 CLASSICS PACK]https://www.patreon.com/pyyer/posts/83181632

It’s that time of the year again—Monaco, baby! 🇲🇨✨ The most iconic Grand Prix on the calendar is back, with tight streets, glitz, glamour, and no room for mistakes. The Monaco F1 2025 Extension 3.1 brings all the latest visual updates to the legendary circuit. Precision, focus, and a bit of nerve—you know the deal. Let’s hit the streets of Monte Carlo! 🏎️💎🔥

Here are the features:

New Layout 2025

2025 sponsors boards

2025 animated boards

2025 Fence boards

2025 Ground sponsors

2025 Bridges

2025 Brake markers

2025 Pit Names

Updated digital flags

New VAO Patch

CSP versions relative adjustments

Unified environment file

Have fun!🙂

Files

Monaco F1 2025 Extension 3.1 - Assetto Corsa

Assetto Corsa Track addons extension for track monaco_2020 Get it now exclusively at https://www.patreon.com/pyyer All my extensions are available at: Patreon https://www.patreon.com/pyyer Track : monaco_2020 Car : VRC Formula Alpha 2024 https://www.virtual-racing-cars.com/p/ac-formula-alpha-2024/ Car skin by shadow118: https://www.overtake.gg/downloads/authors/shadow118.231192/ CSP version : 0.2.9 preview 1 Pure LCS 1.0 PPFilter: C13 Aegis All Assetto Corsa tracks can be found in Breathe listing : https://shorturl.at/fiIMR

Comments

Simon Chetwynd

beautiful as always... however I am getting a white out on certain corners. Only on this skin not any others.

greatmitzuko

Weren't you able to remove the curbs at turn 15, turn 4 and parts of turn 10/11? Else great mod, thank you very much!

kk12

great mod but the track mod is super outdated and undriveable because of the bumps, some kerbs in real life were removed more than 10 years ago but theyre still there on the track mod

JV82

Thank You! I hope for the future for a Monaco Historique extension...

Sergi P

will you update the new kerbs?

Einar Bjørnen

Anybody able to rece against a full aicar grid?

AC Racer

Where can we find a good explanation/tutorial to setup the ai, for a race offline. bc many times on whichever track (especially Miami) I’m constantly having ai crashing into walls or each other and ruining the race. Can some one please help with this, it’s very frustrating.

Pyyer

I have managed a full race with VRC but maybe it was a fluke. One thing that can always help with AI is to disable this setting (enabled by default in CM): Custom Shaders Patch / New AI Behavior / AI Tweaks / Use simpler AI spline for low level AIs

Pyyer

One thing that can always help with AI is to disable this setting (enabled by default in CM): Custom Shaders Patch / New AI Behavior / AI Tweaks / Use simpler AI spline for low level AIs

Pyyer

Some comments regarding physics and kerbs: monaco_2020 is an old mod obviously and unfortunately kerbs are integrated directly into the main track file so right now with latest CSP versions it's impossible to remove physics elements with an extension (ie: without changing the whole track file)

JV82

Thank you Pyyer. My latest AI experience works very good. STEP 1) On CM / New AI Behavior / AI Tweaks / you have to disable "Act impatient if blocked" and "Use simpler AI spline for low-level AIs" - STEP 2) Download AI by mk-sg https://www.overtake.gg/downloads/monaco-2020-and-pyyer-2022-2024-ai-sidelines-ai-hints.69332/ and use "AI LINE OPTION 2 - Fasterer Hairpin" - STEP 3) Use 0% aggressive for race. Tested with VRC Formula Alpha 2024 with 20 drivers at 100% strenght. Now is very playable, specially at first lap when confusion is bigger. Feel free to try other aggressive settings.

Flavio Cardoso

Hi JV82, im using the same setting youre using, minus "AI LINE OPTION2". Im using ""OPTION1 - Fasterer Hairspin". Can you say why youre using option 2 instead? Thanks!!

theking 75010

Wonderful mod, though I still struggle with the bump at turn 15. When looking at real life laps, this turn is completely flat but in this mod the car is completely unsettled. That makes you loose 2-3 tenths in a formula alpha 2024.

JV82

I must to try again Option1. I prefer Option2, seems work good.

Safi

Kerb at Piscene makes it tough to drive since the car gets catapulted across for me

Jeno Galatz

Just a dumb question , there is a more advanced surface modell of tracks , for example with Monaco i find weird bumbs where onboard RL has no any or in another place . I just examined and on monaco after the third bigger turns (Right turn) right after the turn is a huge bump where almost have to takoff from throttle , and probably is in wrong place as in RL they make an avoidance maneuver later after turn 3 like in the middle of the straight to turn 4. Nobody experienced this , and probably has other misplaced or wrong interpreted surface mesh. I dont think is Laser Scanned

Paul

Have you considered using Monaco 2019 CHQ track mod? Much smoother surface. Seems a lot closer to real life

Pyyer

It's not planned at the moment. Monaco 2019 CHQ is still an old unfinished mod and the surface seems too smooth for Monaco (one of the less smooth of the season) I will ask ChiQuiFreaky what are his plans for this track

Paul

From what I understand Monaco is resurfaced quite a lot keeping the track fairly smooth (opposite of what most people think). I do agree though I think the track you are using "monaco_2020" seems more modern and refined visually. But the track surface itself is basically undriveable in most cars nomatter how you adjust the setup. Which ends up making the visuals not matter at all since you can't drive the track.