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A new era begins! 🇦🇺🔥 This weekend, Formula 1 returns to Albert Park for the opening round of the 2026 season, bringing with it brand-new regulations, new cars, and plenty of unknowns. A fresh chapter for the sport — and the perfect stage to see how this new generation of F1 machines performs.

The Melbourne F1 2026 Extensions are ready, updated with the latest visuals around Albert Park. Time to start the season! 🏎️🏁

IMPORTANT NOTE:FNR layouts require Fenryr's track version 1.05

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Here are the features:

(Now available for both FNR & ACU versions)

New Layout 2026

2026 billboards

2026 animated boards

2026 fence boards

2026 brake markers

2026 signs

2026 Pit names

Optional Green details on Tag Heuer Clock

CSP versions relative adjustments

New VAO Patch

Add missing displays in FNR layouts

Add missing people in FNR layouts

Add missing blue lines in FNR layouts

Replace yellow lines with white lines in FNR layouts (>=2025)

Fix some walls cover sponsors for FNR version 0.91

A few tweaks from Qualifying sessions (layout 2026)

New Bridge T08-T09 back animation

Updated Bridge T13-T14 back

Updated OT & SM markers

Updated T03 Ground & sponsors

Updated Pit Ground at exit

EDIT: UPDATE 4.7

Fix some walls cover sponsors for FNR version 0.91

A few tweaks from Qualifying sessions (layout 2026)

New Bridge T08-T09 back animation

Updated Bridge T13-T14 back

Updated OT & SM markers

Updated T03 Ground & sponsors

Updated Pit Ground at exit

EDIT: UPDATE 5.0

All layouts checked and adapted to fit FNR track version 1.05

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[ HOW TO INSTALL / TROUBLESHOOTING ]

FOR DETAILS ONHOW TO INSTALL TRACKS/EXTENSIONSOR IN CASE OF ISSUESPLEASE READ INSTALL GUIDE/TROUBLESHOOTING POST

https://www.patreon.com/posts/101487267

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MELBOURNE F1 2026 Extension 4.7 [for ACU based track]

1. INSTALL ORIGINAL TRACKS

Track is melbourne (unified version melbourne_2019 + melbourne22)and can be found here:https://sharemods.com/52dl8llvtvx3/melbourne_2024_03_22.zip.htmlor herehttps://drive.google.com/file/d/1cUYwUA8k0JD8UXgauLV2eLrAEJ42V7ec/

2. INSTALL EXTENSIONS

Melbourne F1 2026 Extension [ACU]:https://drive.google.com/file/d/1q5j01eIS-xi4-51axTg1EYG5a9WY7LUv/

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MELBOURNE F1 2026 Extensions 5.0 [for FNR track]

1. INSTALL ORIGINAL TRACKSTrack is fn_albertpark v1.05 by Fenryr (PUBLIC MOD)and can be found here:https://www.patreon.com/posts/albert-park-2026-121852697

2. INSTALL EXTENSIONS

Melbourne F1 2026 Extension [FNR]:https://drive.google.com/file/d/1drJCxuOL4ku5_opkVe4pdhnVR-C4KhXf/

Files

Melbourne F1 2026 Extension 4.6 - Assetto Corsa

Assetto Corsa Track addons extensions for track melbourne & fn_albertpark Get it now exclusively at https://www.patreon.com/pyyer All my extensions are available at: Patreon https://www.patreon.com/pyyer Track : melbourne (new updated version 0.0.4 + 1.5) https://sharemods.com/52dl8llvtvx3/melbourne_2024_03_22.zip.html Car : RSS Formula Hybrid X 2026 https://store.racesimstudio.com/p/fhx-v12r/ CSP version : 0.3.0 preview 212 Pure LCS 1.0 PPFilter: C13 Aegis All Assetto Corsa tracks can be found in Breathe listing : https://shorturl.at/fiIMR

Comments

Antonio Lumbreras

For me, the best version of the track is the FNR version.

Tommy

Awsome mod! The only issue is that the white lines need to be much thicker on the exit of T10 and T11 (ACU version).

Pyyer

Noticed a few offsets on walls covering with Fenry's based layouts for track version 0.91 (works fine with track version 0.7) Working on solving these issues so please be patient 🙂 EDIT: everything should be fixed in version 4.7

ohoulahan13

Any plans to update with the changes they made between practice and the race?

Pyyer

Everything should be up-to-date in new version 4.7

ohoulahan13

You freaking rock!! Thanks so much for all your hard work

Pyyer

Both of the tracks are OK for me (ACU have a little bit colored visuals - FNR is probably a little more realistic) Guess it's up to the taste of everyone. Test both and you'll see 😉

mforget

Fenryr has just released version 1.0 of his track. Will the extension work with that?

Pyyer

It will take a bit of time obviously but I'm working on it 😉

calabreseKID

ive downloaded this version but it keeps crashing?

Pyyer

Have you installed the 1.05 version of the track? (also make sure to check Fenry's post for fix on some AI issues)

Pedro x

Hello! I'm trying to install the **Melbourne F1 2026 Extension 4.7** for Assetto Corsa, but I'm not sure if I installed it correctly and the layout doesn't seem to appear in the game. Here is what I did: 1. I downloaded the original Melbourne track (melbourne_2024_03_22.zip). 2. I extracted it and it created the folder structure **content/tracks/melbourne**. 3. I downloaded the **Melbourne F1 2026 Extension [ACU]**. 4. I extracted that as well, which also contained **content/tracks/melbourne**. 5. I copied the **content** folder into my Assetto Corsa root folder and allowed Windows to merge the folders. Now inside my Assetto Corsa folder I have: content/tracks/melbourne/ Inside that folder I see things like: * common * layout_f1_2026 * ui * models_layout_f1_2026 * models_layout_f1_2026.vao-patch However I'm not sure if this is the correct structure or if I missed a step. Could you please confirm if the installation is correct or if there is something else required (like CSP or another dependency)? Thank you for the mod!

Pyyer

This structure seems correct but you also should have in your folder content/tracks/melbourne/ : * melbourne_2019 * melbourne22 * update * models_melbourne_2019.ini * models_melbourne_2019.vao-patch * models_melbourne22.ini * models_melbourne22-patch and in the folder content/tracks/melbourne/ui/ : * layout_f1_2026 * melbourne_2019 * melbourne22