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In which we add some objectives, set some units as reinforcements and I get some hotkeys mixed up.

Once again, the walk-and-talk format for these is a life saver- having found a brief window of quiet to slot this into, it took about an hour and a half to put together, leaving me the rest of the week to focus on the second Marine mission from CMSF2.

So that's what's on the cards next week (hope you like Mk19s!), with some kind of unit guide following it up the week after. We're back round to WW2 and I could do with picking something quick and easy to try and get ahead of the game again. Maybe Marder tank destroyers. There's a few of them (only one ticks the aesthetics box though) and they're pretty interesting. We'll see.

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Setting Objectives and Reinforcements: Combat Mission Scenario Editor Part 4

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