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And loads of fun it is as well. Despite it being no surprise, it always amazes how much easier life is when you just bring a tank up.

A very streamlined run, though the armoured counterattack/CRP element at the end is clearly not posing a challenge. Maybe a couple of tank platoons would make for a more serious threat...

Anyway, with that out of the way the path is clear onto the War Room for next week. Should be good to get away from CM for a bit.

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Ben Kerry

Was bingereading DePuy a while ago. According to his Active Defense the big idea is to concentrate forces against where the Soviets concentrate their forces. In his doctrine it also mentioned the mixed company

Ben Kerry

I really want Iraq Iran war room

Ben Kerry

The big reason I remember was that with Active Defense the wargame is always lost as Soviet 2nd echelon force could flank or bypass NATO defenders. DePuy believes that the only important thing is the Force Ratio, everything a higher level commander does is meant to create certain force ratios (prevent Soviets from reachjng 6:1 and ensure they could only achieve 3:1). This means potentially mass battalions at critical sectors and simply forsake flank security to cavalry and tactical aviation

Ben Kerry

DePuy still has a lot of merits, really, that version of manual rocks with some very good explanation on how you use nuclear and chemical weapnry and the task of commanders on each level and how you do combines arms teams. Really, I consider the FM-100 5 a classic. Also like the illustrations and charts he made. Actually “Air Land Battle” was a chapter already on the 1975 manual.

Decimated

I agree that deploy the general was a brilliant organizer. He was able to put into statistical and graphical terms that many concepts he was advancing. The thing is is NATO in in Central Europe. Had no real perfect solution to the Soviets superiority in numbers and initiative. If we spread out to guard the flanks they would punch through the thin line and when we masked, like you said that would leave the flanks open. But he at least got the conversation started. Wanted to get the different fiefdoms of the army to start thinking seriously about new ways in the new era of mechanized War. Such as a new IFV to replace the 113, and cross training officers with the Israelis to gain their hard fought lessons of 1973

Ben Kerry

OK, there's also the West German obsession with Forward Defense. (TBH it's understandable as a doctrine from the West German standpoint, it would be interesting to have some sort of wargame for rebuilding West Germany after WW3)

GLG

Having those M60 assets made the attack that much easier for the US Mech Coy. I may be missing it, but it seems mortar usage has been surprisingly light in both of your playthroughs. I might have put all their ordnance on either Alpha or Charlie objectives to soften the initial assault. You know, spend a couple turns or so letting the barrage do its work, then go in. Maybe lay that barrage pre-start on Bravo and let it run out in time for the final assault. Nothing like direct fire cannon though. Incidentally, Red Thunder sadly doesn't allow for on-map deployment of artillery guns for Soviets. That's a game changer too and quite historical. Hopefully, CM3 will rectify that down the line. The FSE deployment you have planned for the Soviets looks good. That could easily be the composition of a battalion's forward detachment(FD) as well. The difference would be the FSE was tasked to the main body's immediate advance per se, while the FD was tasked to a more extended exploration of exploitation.

GLG

The problem with Active/Forward Defense is that as you go higher up the echelon you realize some Soviet attacks were meant to draw attention/distraction. The Soviets weren't necessarily interested in winning all their battles, just the last ones. This was how they defeated the Germans in WWII. Draw or focus attention at 'A', while massing more quietly at 'B.' Pop the attack at 'A', wait for things to get stuck in there, then pop at 'B'. Oh, and at 'C' too.