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Definitely one of those scenarios that doesn't really rate a full video... but an hour long playthrough fits the bill! Very simple, very straightforward... I think the scenario itself might be very firmly in the "win or lose in deployment" category, but that doesn't make it any less fun.

I guess about five days is my limit for taking a break from CM. Next up are the Bradleys and the Platoon Patrol! I'm not sure if they really need a complementary unit guide... I've already done one for the Bradleys themselves and the dismounts are pretty much identical to the Stryker infantry, minus the weapons squad.

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GLG

Regarding your comments toward the end of video, I think if I was playing the Soviets, I'd first set range to 50m right off the bat. That reverse slope toward the west end of the map, past the river, looked like a great zone for deploying anti-schwimm teams. Of course, this makes the game either no game at all or a long range target shoot, while the Schwimm crew gets perforated from the reverse slope. Because of this, probably best left as a German player vs AI scenario.

UsuallyHaplessVideos

Pretty much. It's a deployment issue, you've basically got to have everything in the right place at the right time because you're not going to be able to move around. I would certainly spread the ATRs out more though