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Not a fun one for the pixeltruppen, but it's all in the name of science! Honest.

The test could be tightened up a bit... not least because having 50 targets per run means I need to set up 50 fire missions each time. It would have been smarter to have 10 or 20 targets and run the test more times. But hey ho. It looks cool.

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GLG

I'd always known that foxholes and trenches 'sat' atop the map in CM, but I had assumed protection was coded into the game as a value. Similar to playing WW2 miniatures on a table top. I guess I was wrong. Hope CM3 fixes this.

UsuallyHaplessVideos

They definitely offer extra protection, but I suspect they offer a saving throw instead of the hard no you get with actual terrain

Ben Kerry

Does airburst change the calculus by much? And what about moving targets?