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The considerably more thrilling other half of the Rattenkrieg battle!

Operation Whetstone Mission 3 is also played out and with a bit of luck I'll be able to polish off the script and get it recorded today. I continue to be very upset by this one-in-a-million RPG shot that knocked out a Challenger 2 by getting through the gap under the turret cheek armour and over the flank ERA.

Obviously these two videos hit that PVP content option that everybody voted for earlier in the week! In the meantime, I still have a Basics lined up on Forward/Reverse Slopes which I'm aiming to go outside for because having looked around on Youtube I can't actually seem to find a video that shows a real world example. Just waiting for the weather to get over itself- it's been very windy over here in the UK.

I'm also giving some thought to what kind of CM editor based content I could make. I'd forgotten about it until someone mentioned it in a comment, but the Allied landings on Walcheren as part of the Battle of the Scheldt might be a good candidate.

I've got a battlefield tour book for it which covers things in some detail, it would use the new Downfall module for CMFB and would be pretty unique- not least because the Allies deliberately broke the island's dykes and flooded the interior. Whether the resulting tactical level scenarios would be interesting fights or harsh attritional slogs is something I want to look into, but that in itself is something I think would make for interesting content.

So, loads to look forward to in the pipeline!

Files

Combat Mission Red Thunder PVP: Not One Step Back

Comments

Colby Simpson

If you make a campaign around the battle of the Scheldt, you could go all out on content around it. Getting a war room episode about the fighting covered by the campaign, alongside the campaigns release, would be mad. Also a lot of Dutch people go on summer holiday in Zeeland. You could come across the channel for a long weekend and do some on location filming if you are eager to film outside CM more.

GLG

That Pavlov's House battle. I do know a constant of many Soviet infantry battles in WWII was the 45mm AT gun. I know it's not the ideal gun of course, but RKKA had a lot of them in the rifle-based TOE's. I wonder how they would have fared in this battle. Soviets all throughout the war tended to use their towed gun assets in a direct fire capacity, leaving FO missions with the complex and comprehensive networks within their STAVKA assigned artillery divisions (at least from 1943 on).

Jack Talbot

What a shot! I imagine that stung a bit.

UsuallyHaplessVideos

It's definitely an option. I've just got to drill down on the tactical side- so far there's a bit of street fighting and clearing fortified resistance nests, which is certainly doable in CM... but whether it's actually fun or presents interesting tactial problems for a player is another question.

UsuallyHaplessVideos

45mm guns are certainly all over the place in the Soviet TOE. The CM problem is that they're not very mobile and once they're spotted they tend to have a very limited life expectancy. If I had to change my force up, I'd definitely lean on bringing another tank.

UsuallyHaplessVideos

Yes. Yes it did. But after working out what happened (and that I wasn't being screwed by CM's armour modelling on the Chally) I was actually kinda impressed. My fault for leaving it where it could RPG'd in the side...

Microcosm

Can't help but feel the Pz4H's are a bit against the spirit of a 1942 themed game, when there are plenty of Pz3 options as demonstrated in your version of the German force

UsuallyHaplessVideos

Well, there were certainly long barreled Pzr IVs at Stalingrad. I could have taken them, but I didn't.