Poll - AoBL Enemy AI Decision Trees
- Make it as challenging as possible 4
- Make it as organic as possible 7
- Current version looks great 1
I'm currently working on improving the AI decision trees even further for AoBL. While doing this, I'm trying to mimic natural/organic behaviour to avoid AI look like total terminator.
Would you prefer a challenging AI ( which crunches numbers and evaluates your base, probably better and faster than you ) or natural AI which doesn't take too many factors into the equation but looks more human-like? I'm fairly happy with what I have currently actually but I know that this might be too trivial for certain Age-of-like-game players or too challenging for new starters.