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As you all probably saw yesterday, I added a few new things to game. Whilst its not much, I wanted to share it with you guys. 

1 - Bannerman: A new troop that boosts armor and damage for units that are around. Only recruitable from Castle when on Era II

2 - Technological Advancement: Now you can utilize blacksmith to increase strength of your armies. You can buy armor upgrade or weapon upgrade which will give 20% boost to all soldiers upon unlocking the advancement. 

3 - RTS-like Camera: I know some people complained about the camera being too fluid/Bannerlord like, so I added a fixed RTS camera for easier control over the map. You can now switch back and forth with "B" - RTS camera is faster and can be controlled with WASD, you can also scroll in and out with mouse wheel.


A big issue that I'm currently trying to find a workaround: All these aside, I'm currently having an issue with unit controls. I'm not entirely sure about the root cause since it's very hard to pinpoint but it seems like Bannerlord Native AI is taking control of the units and causing trouble on real unit alignment. This is slightly a big problem because it's ruining the overall command-and-control mechanic in game. Unfortunately I couldn't resolve this yet but once I'm done with it, I will let you guys know.

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Comments

Bloc

Not at the moment, I halted the development when TW's update broke entire UI and made it unusable. I still have plans to rework it but I'm waiting TW to stop updating UI code because unlike other parts of code, when they break anything on UI it becomes super hard to fix it. Also engine AI had some weird issues like some units' ignoring commands and stucking on a single point and not moving to anywhere else etc. When I come back to this project, I also need to check that too otherwise it wouldn't be pleasant experience.