Sands Of Balance (Patreon)
Content
Hi all,
Here is my latest item, a magical item called the Sands of Balance
Sands Of Balance
As the cleric casts healing spell after healing spell, helping his allies stay in the fight, the sandtimer around his neck slowly drips an drips. Too much healing needs to be counteracted with a bit of destruction sometimes, and as the cleric closes his eyes a black shockwave bursts forward eviscerating his enemies. Balance is always restored.
****
Wonderous item, rare, (requires attunement by a spellcaster that can cast at least 1 healing and 1 damaging spell)
✦A small magical pendant holds a 3 way sand timer that slowly drips energy from the two upper chambers into the mixing chamber depending on the magic the caster is using.
✦This item has 9 charges and starts with 5 charges when you attune to it. Every time you damage an enemy with a spell of level 1 or higher (maximum of once per spell per creature) you gain 1 charge. Every time you heal a creature with a spell of level 1 or higher you lose 1 charge. The sands dissipate after a short or long rest and the charges are reset to 5.
✦Whenever you cast a spell that damages an enemy creature you gain a +1/+2/+3/+4 bonus to damage roll if the pendant has 4/3/2/1 charges respectively.
✦Whenever you cast a spell that heals a creature the healing is increased by +1/+2/+3/+4 if the pendant has 6/7/8/9 charges respectively.
✦If the pendant has only 1 charge you may spend an action to reset the number of charges to 5 and unleash a shockwave of necrotic energy. Each enemy creature within 20 feet of you must make a Dexterity saving throw using your spell save DC or suffer 4d8 necrotic damage. This action cannot be used again until midnight,
✦If the pendant has 9 charges you may spend an action to reset the number of charges to 5 and unleash a wave of healing energy. Each friendly creature within 30 feet is healed 2d8 hit points. This action cannot be used again until noon.
****
Happy Homebrewing!
Joe