Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • pulseRenderYoutube.hip
  • pulseRenderYoutube.hip

Missing 1 full-res photo, 2 files, as this post has not yet been imported.

Content


Files

Previews only

Creating a Realistic and Advanced Pulse Shockwave!

Welcome back! We will be learning how to create a realistic and advanced pulse shockwave perfecto for SCI-FI shots! JOIN OUR DISCORD: https://discord.gg/X5TErjteg8 Material: https://www.patreon.com/posts/66794635 FOLLOW ME ON SOCIAL MEDIA: Twitch: twitch.tv/pizolaman ArtStation: artstation.com/pizola Instagram: instagram.com/pizola.art 0:00 Intro 0:29 Fast Enviornment 4:00 Intersecting Centroid 7:30 Masking with Distance 8:15 PULSE VEX CODE 16:15 Velocity 17:50 General Sourcing 20:00 Fine Tunning & DOT PRODUCT Proyection 27:50 Collision Source 30:00 DOP Network 34:20 Fast Scene Layout Previ 35:15 Outro CODE: float maxDistW = chf('max_dist_wave'); float freqW = chf('freq_wave'); float wave = fit(@mask, 0, maxDistW, 0, freqW); float offset = chf('offset'); float maxValue = chf('value'); float maxDistFade = chf('max_dist_fade'); float fadeOff = fit(@mask, 0, maxDistFade, 1, 0); f@wave = fit(chramp('shape',abs(wave-offset)),0,1,maxValue,0)*fadeOff; f@Cd = f@wave; #Pizola​​​​​ #VFX​​​​​ #Tutorial​​​​​ #English english,houdini,sidefx houdini,sidefx,from scratch,realistic result,realistic simulation,vfx tutorial,houdini tutorial,visual effects,how to,rigid body solver,art direction,easy,beginner,pointvop,explosion,pulse,shockwave,advection,forces,vex,advance vex,cross product,dot product,sci fi,alien,sphere,houdini advance tutorial,pulse shockwave,smoke,collisions,sparse solver,volume sourcing,wrangle

Comments

No comments found for this post.