Creating Realistic Ocean Simulation!
Welcome back! We will be learning how to create a realistic and easy full ocean simulation!
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0:00 Intro
0:16 Colliders
10:16 Flip Source
13:48 Flip Dop Network
19:48 Wave Advection Methods
33:40 Wave Advection Masking
42:30 Flip Cache
45:35 Flip Meshing
52:33 White Water Dop Network
54:45 Custom Wind
59:30 Final Comments
1:02:04 Outro
Code:
float radius = chf('radius');
int pts = chi('points');
int density[] = nearpoints(0,@P,radius,pts);
i@size = len(density);
@Cd = fit(i@size,0,pts,0,1);
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