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There's (I hope) a lot of questions to ask and think about to take a closer look at.  The other topic that was suggested was if all spawners have intelligent options, and if so: what are they?  There are also other questions that might be interesting to talk about and to read about, like how the spawners work.  I've shown upgrades, mentioned specializations, but specifics have only been vaguely talked about in a few replies.  Maybe specifics about what dungeons actually do, or how they form.  Maybe you guys want a map of the area or of the dungeon, or more details about a specific character's past.

Like with the last one, please reply with what you want to see!  It will be a big help for what I should focus on next, and the chance to have your questions asked in detail is part of the tier you're on, too.

Thanks for reading, thanks for the support, and I hope I can keep the fun wordings coming!

Khenal

Comments

Daniel Long

I think how dungeons form would be nice.

Micheal Chow

So this is something that it feels like may be answered over the course of the story, but we know that kobolds and ratkin originated as dungeon monsters, and we know that humans don't exist here. I was wondering which races are, for lack of a better term, natives, to this world, or if all current species have a dungeon monster as their progenitor somewhere in the distant past or just the "monstrous" races.

deathwatcher

I have a ton of questions honestly so i don't expect you to answer most or any of them since there are other people here before me. So first off i honestly would love to hear more of the old lore. You mentioned how the dungeons worked together and took in residents and i was curious about how they generated mana. especially the one that denied death by keeping its people alive through magic. Then i was curious about if any dungeon took slaves and worked them to death as a means of farming the slaves to generate mana or if any dungeon took in residents to do that work to make a kingdom. After that i was curious if certain dungeons were given limited options based on where they started off and grew from there. I mean overall The DM started in an old house and got bugs, bats, and basic creatures that would be in an abandoned home so did that on its own limit its options to some spectrum? Then the next question would be by choosing different specializations for the spawners could he get different or more options? Also what are the benefits for other people being residents... cause as it stands for this dm at least there isnt really much of one saved how much they know about the core. Also more world-building and old lore, please.

deathwatcher

oh shit i hadnt even thought about that... because the dungeon is its own country politics wise you could have one be used as a legal loop hole.

deathwatcher

also as another aside thought you mentioned kingdoms earlier... how many are there and how are they set up?

Adam

Is there any mechanism for dungeons to loose territory? I'm pretty sure I remember it being said that only dungeons could kill another dungeon, and it seems like doing so grants the victorious dungeon all of the territory, rather than reverting it to non-dungeon land. It seems like this setup would inevitably end up with everything becoming a dungeon.

deathwatcher

I mean while only dungeons can kill other dungeons people can weaken a dungeon and dungeons can pass away by expending more mana than they have.

Legion42

I was pretty curious about the mana exchange rates. The difference between harvesting materials, killing spawned creatures, looting and well... all of it. :)

JollyRodger

Yeah, I was considering with theDM being a engineer, what kind was he? Building something like a lathe or a mill would launch an industrial revolution on the planet. There are tons of different kinds of engineers though. But being able to make interchangeable parts reliably could make his tech more dangerous than magic.