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Before I get started, I just want to take a quick moment to thank you all for reading and helping support me.  When I first started writing Dungeon Life, I wasn't even sure I'd post it anywhere.  Seeing the response has been almost overwhelming, and I hope to continue to tell the story until it's done.  Now, on to the questions.

Michael Schiff asks is all spawners have sentient things at the end, and what they all are.  Yes, they do, but I'm not going to list them all, because that is a lot.  However, not all spawners have actually reached that point and made thinking dwellers.

Shiloh Gallaher asks if dungeons die of old age.  They do not, though it's still rare to see one live over a century.  There is a lot of fighting in a dungeon's life, and strong foes can capitalize on a lucky situation.

Deathwatcher asks if dungeons can start businesses.  They can, but none have.  Maye businesses spring up because of dungeons, but very few dungeons can grasp the concept that the coins the delvers loot can actually be traded for things.

Shadow asks if dungeons can have more than one Voice.  No, a Voice is a singular upgrade, and each dungeon can only have one.

Maestro has two questions: How common are thinking undead, and do people fight over particularly-generous dungeons?  Thinking undead are limited to scions... or at least were.  Yvonne's condition is something paranoid zealots could only trade tales of, and is partially why people were concerned, and also why those in the know aren't spreading the information too far.  As for fighting over dungeons: it certainly does happen.  People will fight over any resource.  Fourdock is pretty safe from this by the simple virtue of where it's located.

Douglas Lee asks about languages and if they started in dungeons.  Yes, they did.  The first spoken language was what Voices speak.  From there, ancient dwellers would mimic it for their own languages, and it would drift further when they would leave to forge their own futures.

Robinn57 asks about chest and how they work.  Chests can be manually placed, much like a node, or they will form naturally in places of high mana usage, often around bosses or other difficult challenges.  It could be said to be a bit of dungeon biology.  A worked muscle grows stronger to help exert more force, and an area that encourages mana use from delvers will grow and strengthen a chest to encourage more mana use.

Henry Moyers asks if we'll ever see skelecopters.  I mean... probably not?

Maestro also asks what is the normal distribution for dungeons in a town.  Most town will have several around, though they rarely get to be the size of Thedeim.  Three or so is the average, but some towns will have more smaller dungeons, and some will have a single large dungeon.

Geoff Urland asks who can give quests?  Technically, anyone can give a quest.  It's a matter of wanting something and offering a reward, and spending some mana.  Most of the races are unaware of spending their mana to make a quest, but a few who research that kind of thing understand it.

Raufgar asks how people see levels/stats/skills/etc.  For most people, it's simply an innate feeling.  If someone "sees" a strange title or other mechanical thing, it's more that they're feeling than seeing.  Thedeim and other dungeons actually do get to have menus and windows.  Not everything is plainly stated, for either form of sensing.  People will effectively be fumbling in the dark to try to get more than basic details, while dungeons will have to try to navigate complex menus, sub-menus, etc to try to get more information.  And if someone wishes information to be hidden, it becomes a contest of wills for someone wanting to see more.  It's also considered very rude to try to dig.

And... I think that will about do for the first Q&A!  If your question wasn't answered, it may be one I'm saving for a deeper peek, or I feel it's already been answered.  Or I may have missed it.  Keep those questions and suggestions coming, and don't be afraid to repeat yourself if you think I've managed to miss what you have to say.  Thank you all again for reading and for your support!

Comments

blaze87b

What's stopping a dungeon from taking control of a town? Or a town teaming up with a dungeon to go on a conquering spree of the surrounding areas? If I missed an explanation, I apologize, I've only recently subbed to your patreon

Travis Birdsong

How hard is it for something or some one to become a god in that world? If at all possible.

Zachary Key

Is it possible for forgotten dungeons to still be alive? I know that they can be attacked by monsters that grow from stagnant mana, but is it possible for a dungeon that has no delvers to continue to live? Like would they get mana from destroying monsters, or would they have to live off of scavenging from other dungeons and just slowly accumulating mana that way? It's been a curiosity of mine about if a dungeon could sustain itself by killing the monsters that would seek to destroy it, or would it have to be by scavenging? Or maybe both? Leading to a dungeon that would assumably go crazy and destruction happy?

Maestro

Me gets the feeling that after tax season and winter is when bigger fish are going to come knocking...the issue up north in the green sea, the guild is going to look at the registers over the winter and do a spit take, and the kingdom is going to potentially ask some questions about taxes and town development...maybe. Although it would be cool if the undead spawners were maxed and then the church comes knocking because dwellers from undead stuff. Anyway, fun stuff either way!

jal leo

I'm guessing that the big political players in this world are set up. With a king leading the people and a dungeon that has a bunch of subjugated dungeon under it, and they work together to make there region stronger. Probably like a king and his church..... ARE DUNGEONS GODS IN THIS WORLD... That all makes seance now why Aranya is a High Priestess. I was thing it was just a cult thing and the belief of a title was enough to get it for you. Well then now i see a new way to get mana for a dungeon.

Sir Real Killer

i just thought of something lol. if there are no humans in your would what races do grim and rocky represent. sadly my question is late and most likely not get answered =_=

Zachary Key

I lovethis question and second it!

Zachary Key

And I mean this in the way of like, what happens when a set of people have to move from the location they're in *like all people* and that leaves the dungeon with no delvers because no one ever returns for any reason.

Display Name

where are the kingdom armies ? and how is there no strife between different races or kingdoms ? Will we hear about random wars/sufferings of other cities/states/countries/kingdoms ? What about horrors created by other dungeons that are used against the populations ? We have had contact with one hostile dungeon and it was more contained than at war with the locals.

Robinn57

Thank you for this ! I got happier than I probably should have when I read my name. I'm glad that you answered though. Thank you!

Zachary Key

One of my comments on your latest chapters made me think of this, but can we get peaks on when the scions got their personal titles? Like the titles that they get after Thediem has set them down the path to gain their first title, but like with poe "the lord of unkindness" or grims new full title "the bridge between life and death" *forgive me I haven't reread his chapter so i cant remember his prcise title for him or poe* But it would be nice to see when they realized they had gained that new title. Or was it that they gained those new titles when they actually fought. Well Grim didn't really fight, he just merked that sythemaw without a second thought. 😆 🤣