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Here's a taser style weapon created by masterxeon1001 and he asked me to add materials to it. 

I used the new Gunmetal textures in EEVEE Materials System (just updated) and KIT OPS BEVEL (just released) to quickly create all the *last tiny* bevels. You can see in the wire the tip of one of the "leads" and how nicely BEVEL handles the bevelling.

Also, we have some new SYNTH updates coming soon, which I think you'll really like. SYNTH is an "in-progress" KIT OPS tool which uses "recipes" for creating multiple INSERTS to create an intelligent, but randomized design-- based on the previous #DesignPattern posts.

We're hoping to have it out before Christmas (fingers crossed).

Here's a sample of a SYNTH created object

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Comments

GREEZYBEAR

where are the gun metals , i just downloaded V6 ems

GREEZYBEAR

I only have the rubber and rubber mask in that kpack

chippwalters

Hmm. Did you download the latest version? What version is it?

Jim Hinkle

Awesome stuff Chipp!!!!

John N. Gonzalez

Chipp can you let me know how you make Concrete01? You use it all the time for your base floors and on some models. I thought it would be in the EVEE Materials but not there.

Fil Gouvea

I was curious about it too and downloaded the comm device file wich has a ground plane with that material. Check it out

John N. Gonzalez

I already did that and with the designPattern09 file. Copied both World and Concrete01 nodes from commdevice and the designPattern09. Not the same. Played around with the settings but no luck duplicating the plane object in Chipp's files. He is quite the master! Thanks for the reply.

John N. Gonzalez

My error. Concrete01 is based on the Concrete rough in EEVEE Materials Kpack. Follow the settings in the node in designPattern09.blend and it looks the same to me.

chippwalters

Yeah, I pretty much just darken one of the concrete mats (plain or rough, I'll check) and play with the roughness and scale settings.

cperiodj

where is the gunmetal? I purchased and downloaded from blendermarket