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So, I thought I'd take some cycles and knock it out. It's one way how I light scenes. I think there are some nice tips and tricks you'll find valuable. 

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Blender Tips and Tricks for Easy Lighting and Scene Setup

Lots of interesting tricks in this one. Worth checking out. DISCORD http://cw1.me/discord PATREON https://patreon.com/chippwalters KIT OPS 2 PRO https://gum.co/kitopspro https://blendermarket.com/products/kit-ops-pro-asset--kitbashing-addon DESIGN MAGIC https://chippwalters.gumroad.com/l/designmagic https://blendermarket.com/products/design-magic KIT OPS 2 FREE https://gum.co/kitops https://blendermarket.com/products/kit-ops-free SYNTH https://gum.co/kitopssynth https://blendermarket.com/products/kit-ops-synth KIT OPS BATCH https://gumroad.com/l/kitopsbatch https://blendermarket.com/products/kit-ops-batch K-Cycles https://blendermarket.com/products/k-cycles?ref=295

Comments

Jon White

Some great tips!

Jon Moberly Creative 3D

Looking way better, thanks again for taking the time to explain ways to better light / render and punch out the details.

Anton Grandert

Great tips, I learned a lot. Do you have any tips how to get rid of the sphere shape reflection from the pointlights? Or would you just have to downsize the radius of the individual pointlights? (btw, I think you can instance lights if you want to make global changes to the linked ones). I wish you could put modifiers on lights though, like mirror, or array.