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Hey guys, just want to announce it today were releasing a brand new update to SIMPLE SCIFI PRO We've added six new DPACKS with over 12 collections and a brand-new panels generator which can create some pretty cool panel assemblies. And, were also adding in a really cool dirt shader where you can now add it to your scene and create realistic dirt and grime to your models.

If you haven't yet purchased Pro, you should consider because our next update will raise the price as we will be adding an add-on to the product to make it even easier to use and more powerful.

And, if your still using simple SIMPLE SCIFI FREE, there's a new update for you as well. It has some new randomization features that you might be interested in.

So, the cool part is there's a new dirt node group shader in the PRO version, and I've included it here for free. Check out the video to see how to use it (it's a KIT OPS Material INSERT).


See you online!

Chipp

Files

Previews only

Blender SIMPLE SCIFI PRO update. 6 new DPACKS, new Panels Generator, new dirty node group

Introductory Pricing still $15 but will go up on next update as we're creating an addon for PRO users to make things even simpler (and more powerful!). Blender Market: https://blendermarket.com/products/simple-scifi-pro Gumroad https://chippwalters.gumroad.com/l/simplescifi Free version: https://chippwalters.gumroad.com/l/simplescififree SIMPLE SCIFI is a systemized approach for creating full 32-bit displacement maps and instanced geometry you can use to create a variety of models, from distant cities, to spaceship details, to sci-fi objects and more. There are two versions, free and pro. The free version has a base set of DPACKS (map generator files) along with three different displacement generators that can create thousands of mutations of generated displacement images. The Pro version comes with multiple DPACKS which are sets of especially created generation objects and allows for more varied and specific types of displacement and geometry generation. Links in the video: Displacement Generator Course: https://youtu.be/RqbE0e2jJIk DISCORD http://cw1.me/discord PATREON https://patreon.com/chippwalters KIT OPS 2 PRO https://gum.co/kitopspro https://blendermarket.com/products/kit-ops-pro-asset--kitbashing-addon EEVEE Materials System (for Cycles too!) Blender Market: https://blendermarket.com/products/definitely-eevee-materials-system Gumroad: https://chippwalters.gumroad.com/l/EEVEE2 KIT OPS PARALLAX Blender Market: https://blendermarket.com/products/kit-ops-parallax Gumroad: https://chippwalters.gumroad.com/l/koparallax DESIGN MAGIC https://chippwalters.gumroad.com/l/designmagic https://blendermarket.com/products/design-magic KIT OPS 2 FREE https://gum.co/kitops https://blendermarket.com/products/kit-ops-free SYNTH https://gum.co/kitopssynth https://blendermarket.com/products/kit-ops-synth KIT OPS BATCH https://gumroad.com/l/kitopsbatch https://blendermarket.com/products/kit-ops-batch K-Cycles https://blendermarket.com/products/k-cycles?ref=295 Sci-Fi in a Box by GREEZYBEAR https://blendermarket.com/creators/greezybear?ref=295 https://gumroad.com/a/1049842803

Comments

Jay Dee

good to hear it will become easier! Already forgot how to use it 😅 So many steps ...

Kerim Dzafer

Did I understand correctly it is already in the new pro version ? And you can download it already ?

Joakim

Thank you very much Chipp. Always such good and well thought out stuff from you!

Lyne Frappier

Thanks for this update Chipp! I think he's asking if there is a separate file in the BM or Gumroad downloads for the dirt node. I own the PRO version and I don't see any files other than a .blend and a .txt in my BM downloads - so I'm assuming the files cw_dirt_2022.png and cw_dirt_2022.blend you have included here are the ones we have to put in the master folder of Kit Ops.

chippwalters

Hi Lyne, yes you are correct. That is the dirt material and it contains the dirt group nodes.

Bruno Ribeiro

From the video you didn't render the displacement. am i wrong? or you just skipped it? thank you and to GB too for the amazing work, loving it

chippwalters

Yes, you are correct. You can either use displacement, or you can work directly with the geometry. Working with a geometry in most cases is much faster and results in better final renderings.