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So, after spending some time with Blender's new Asset Manager, I've some thoughts on why I prefer using KIT OPS PRO to manage my materials collection. Just thought I'd share them with you.

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9 Reasons to use KIT OPS PRO to manage your materials in Blender

We all know that Blender's Asset Manager is a great tool, and can do many really cool things. That said, I prefer KIT OPS PRO to manage my materials, and here are 9 reasons why. TOC 00:00 Intro 00:15 Quickly creating a model using KIT OPS 00:37 1. BAM can't add material to all types of assets 01:26 2. BAM can't add to new material slots 02:35 3. BAM can more difficult when working with multiple slots 03:32 4. BAM duplicates large texture maps! 05:53 5. KIT OPS allows for both unique and instanced materials 06:21 6. KIT OPS feature consolodiates same named materials 06:54 7. KIT OPS workflow optimized for saving materials 08:02 8. KIT OPS has some great materials included 08:18 9. KIT OPS has lots of other materials by other creators as well DISCORD http://cw1.me/discord PATREON https://patreon.com/chippwalters KIT OPS 2 PRO https://gum.co/kitopspro https://blendermarket.com/products/kit-ops-pro-asset--kitbashing-addon CYBERDECKS KPACKS at Blender Market: https://blendermarket.com/products/cyberdecks SIMPLE SCIFI https://blendermarket.com/products/simple-scifi-pro https://chippwalters.gumroad.com/l/simplescifi QSHOT2 https://blendermarket.com/products/quick-shot https://chippwalters.gumroad.com/l/quickshot EEVEE Materials System (for Cycles too!) https://blendermarket.com/products/definitely-eevee-materials-system https://chippwalters.gumroad.com/l/EEVEE2 KIT OPS PARALLAX https://blendermarket.com/products/kit-ops-parallax https://chippwalters.gumroad.com/l/koparallax DESIGN MAGIC https://chippwalters.gumroad.com/l/designmagic https://blendermarket.com/products/design-magic KIT OPS 2 FREE https://gum.co/kitops https://blendermarket.com/products/kit-ops-free SYNTH https://gum.co/kitopssynth https://blendermarket.com/products/kit-ops-synth KIT OPS BATCH https://gumroad.com/l/kitopsbatch https://blendermarket.com/products/kit-ops-batch K-Cycles https://blendermarket.com/products/k-cycles?ref=295 Sci-Fi in a Box by GREEZYBEAR https://blendermarket.com/creators/greezybear?ref=295 https://gumroad.com/a/1049842803 Perspective Plotter by Mark Kingsnorth https://blendermarket.com/products/perspective-plotter?ref=295

Comments

Anton Grandert

Great video, really love your KIT OPS system. I have another question in EEVEE, do you know if there is a way to override all materials with a single switch, like in cycles? I heard there are some addons for this. Like if I wanted to have everything in just white box material, and want to change all the materials at once, temporarily for a render?

chippwalters

Sorry, I don't know of anything that can do that. I had an add-on called SKETCH STYLE that could do it but it no longer works in the current version of Blender.

Lyne Frappier

Thanks Chipp! Where can we find the advanced dirty 8-22 versions you mention in the video? I own Definitely Eevee Materials System but can't see those anywhere. Is it an upcoming update for the Eevee Materials (version 8?).

chippwalters

EEVEE MATERIAL system is being renamed to EEVEE+Cycles Materials Because all of the materials are now tuned to work with Cycles as well.

Lyne Frappier

Thanks. In discord, where do you post the interim - under eevee-materials category under product support?

Lyne Frappier

That will be a new release or simply a rename of the product... with new materials?

chippwalters

So a few of the materials have been tweaked in order to be more Cycles compatible, for instance the glass material. Plus, there are some new materials including a really cool trip planner material and the ones that I just shared with you. And there are some other materials as well. Mostly just a rename of the existing product. When EEVEE materials was created, it was done so with the notion that people would want to use EEVEE as a final renderer because Cycles just takes too long. Nowadays, with the faster GPUs and the more optimized Cycles renderer, a lot of the same GPU memory concerns still exist, even though people now want to render more in Cycles.

Lyne Frappier

Looking forward to see all the goodies! 😁