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  • NewOneMaterialToRule.blend
  • cw Unreal-Blender.zip

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Hey guys and gals,

Just wanted to share this material I've been working on. It's a new spin on the old One Material to Rule and it uses more texture maps. We all probably have more video memory that 4 years ago and it's time to have a material that can use Diffuse, Roughness and Normal maps. This one does that and a bit more as it has the ability to add some user generated texture to break up tiling in obvious tiled textures.

The other interesting thing about this texture, is there is a sister texture for it for Unreal Engine, so you can easily go between the two. Anthony is working on the bridge code-- not sure when it will be available.

In the meantime, use the material unzip and drop it and the thumbnail in any KPACK) and I've also provided the scene.

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New One Material for All for testing

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Comments

Anton Grandert

Awesome! Did I understand you correctly that you are working on some bridge between blender and unreal? It would be fantastic if so, I started to use unreal but have big problems exporting assets and textures from blender to u real in a time efficient way.

Kevin Page

This is great - can't wait for more of these!