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Hey folks, here's the first video of a series where I'm using FLEX to create some really cool sci-fi models The two images shown at the beginning of that video use the exact same material which includes a height map, a diffuse map and an emissive map. The object on the left is a basic cylinder and the object on the right is the default cube. 

I'll be sharing the maps I make as well as the objects and materials exclusively with you guys, so stay tuned. :-)

Files

Previews only

Blender Atlas vs Trim Sheets Part 1: Simple Bake

Part 1 of a multi-part series that does a deep dive into using Trim sheets to help you design for Sci-Fi. This first episode focuses on laying the foundational understanding of UVs and why they are important. (Note: I forgot to mention in the Maps and Modifiers section that using a Remesh modifier destroys all previous UVs for a mesh object.) Simple Bake by HaughtyGrayAlien https://blendermarket.com/products/simplebake---simple-pbr-and-other-baking-in-blender-2?ref=295 0:00 Intro 00:38 Box mapping doesn't require UVs 03:31 UV Basics 08:22 Using the UV Grid texture 09:54 Understanding resolution 11:50 UV Maps and Modifiers 13:24 Atlases 14:58 Simple Bake UVs 18:03 My definition of Atlas 18:58 Trim sheets examples DISCORD http://cw1.me/discord PATREON https://patreon.com/chippwalters KIT OPS 2 PRO https://gum.co/kitopspro https://blendermarket.com/products/kit-ops-pro-asset--kitbashing-addon CYBERDECKS KPACKS at Blender Market: https://blendermarket.com/products/cyberdecks SCIFI FLEX v2 https://blendermarket.com/products/simple-scifi-pro QSHOT2 https://blendermarket.com/products/quick-shot https://chippwalters.gumroad.com/l/quickshot EEVEE+Cycles Materials System https://blendermarket.com/products/definitely-eevee-materials-system https://chippwalters.gumroad.com/l/EEVEE2 KIT OPS PARALLAX https://blendermarket.com/products/kit-ops-parallax https://chippwalters.gumroad.com/l/koparallax DESIGN MAGIC https://chippwalters.gumroad.com/l/designmagic https://blendermarket.com/products/design-magic KIT OPS 2 FREE https://gum.co/kitops https://blendermarket.com/products/kit-ops-free SYNTH https://gum.co/kitopssynth https://blendermarket.com/products/kit-ops-synth KIT OPS BATCH https://gumroad.com/l/kitopsbatch https://blendermarket.com/products/kit-ops-batch K-Cycles https://blendermarket.com/products/k-cycles?ref=295 Sci-Fi in a Box by GREEZYBEAR https://blendermarket.com/creators/greezybear?ref=295 https://gumroad.com/a/1049842803 Perspective Plotter by Mark Kingsnorth https://blendermarket.com/products/perspective-plotter?ref=295

Comments

MH

One thing that i wondered when you speak about how your wooden materials respond well to cutting, is whether you have had any success generating anisotropic woods. I think you did a video about metals, but I use a lot of plywood in my makes and it would be good to get some accurate visualisations and so wondered if you would be able to add a plywood material that worked as well as your Other wood materials do. I always find trying to create a plywood material v difficult and use some poor and laborious fudges. Or is this some thing that can be better solved with UVs? Any guidance appreciated.

MH

Well I guess all wood is technically anisotropic, but I was really meaning from a visual point of view and how the layers on the side of plywood are very distinctive and can only be in one direction versus the plain(not layered) imagery of the (typically) top faces of plywood. - If that makes any sense! Thanks

chippwalters

Yeah, if you want that kind of difference you'll have to do something with uvs.