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The seventh episode of my Game Engine series is now available early for Patrons! Thank you for your support!

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Planning the Event System | Game Engine Series

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Comments

DeathTrapPicnic

New Patron! If you have the time could you briefly explain or point me to somewhere that explain why having the window class know about the application is a bad idea? Just like to cover all bases. Either way ty!!

L4ZZA

Hope next video won't be in a week time!

Jim Dox.

With an Event system like this, is it better to split the Event Handling for IO input and rendering apart from less time sensitive events (like ai) that might not need to be called each frame? (Obviously this is a consideration that isn't really necessary any time soon, but just curious how you plan on structuring things.)