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The 12th episode of my Game Engine series is now available early for Patrons! Thank you for your support! 

Files

Layers | Game Engine series

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Comments

Ben Wold

Did I miss something?. Event now has a Handled variable instead of the protected m_Handled. In the Application OnEvent it checks if e.Handled is true then breaks the loop. I didn't see any changes to the Event class to show this.