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Today we're taking a look at what I've been up to for the past few days...

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Introducing Vulkan in Hazel - Patreon Exclusive #005

Thank you all for your support! Feel free to leave a comment below. :)

Comments

Arnon Marcus

Would there ever be a complementary "Vulkan Series" like the OpenGL one? I think a lot of people would be keen on that... Also, what's your take on DX12 - some folk say it's much easier to develop in than Vulkan - is that still the case nowadays? Meaning, is that oppinion about the design of the API, or do you think it'd been more about the maturity of tooling around it all?

Luc Spinelli

Is there a reason why you are pusing vulkan command into a queue than fill the real VkCommandBuffer on flush ?

Jakub Dering

I'd pay extra for any vulkan tutorial