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 Live stream countdown: https://thecherno.com/live 

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Getting SERIOUS + Hazel 3D Plans // Patreon Vlog #6

Live stream countdown: https://thecherno.com/live

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ПЕЗДЮК

В Брянске никто не волнуется насчёт вируса, Путин же объявил каникулы на неделю и все поехали гулять и к родственникам, на пикники и т.д. Только может быть 1 из 10 в масках, большинство организаций плевать хотело на эту выходную неделю и продолжают работать, как и прежде, а также рушится малый бизнес, а правительство не собирается ему помогать,как в США например, а наоборот взимает ещё налоги. Ну а мне то, что? Мой образ жизни и так карантин. I'm looking forward for multithreading rendering, 'cause the main problem I can't call opengl functions on another thread, and I do not know what should I parallel.

TB

We have the same "shelter-in-place" or "safer-at-home" orders here in the US. They're saying here that it's likely to be 2-3 months in many places, because the peak of the infection is sometime in late April or May. But for non-essential business(es), which your one-man dev shop would fall into, those are shut down. So here you really even wouldn't have the option to go to your office.

Craig Lovell

Hey Cherno, thanks for the update. I certainly look forward to the upcoming live stream. But I do have some suggestions. 1) I do find it a little hard to follow the live stream. Because I don't always know what you are working on. For example, last live stream, you said you were working on cube maps. But I didn't know what a cube map was. Since the spirit of the live stream, is to watch you while you work. It would be a bad idea to have you try to explain it to us. Because then you are going from just working in front of us, to teaching us. So instead, I suggest you give us topics of research before the live stream. So for example, last live stream, you would have said "research cube maps before the stream". This would allow us, to better understand what you are doing, and possibly help you. 2) We do not always understand the environment you are working in. For example, I have never understood the purpose of hazelnut. Is it just a 3d example using the hazel engine? If so, then why is it built outside of the sandbox? To fix this, I would recommend you make a single one time video giving a tour around hazel dev. This would allow us to better understand what it is, and how its different than Hazel. I believe this would also help with Patreon retention, because a lot of the people who stop supporting, simply do not understand hazel dev. If you introduced them, they could start to tinker with it, which would give them incentive to continue support.

Jim Dox.

Since you brought up audio, how will Hazel handle sounds? I'm assuming you'll use OpenAL?