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Hey all! Little announcement video to introduce something new I'll be trying out - let me know what you think and leave your suggestions below! ❤️

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Average Turtle

Im super excited for this I love this idea I always enjoy longer form content from you it is very helpful! Something I would love to see is maybe something about how audio works in hazel!

ArkSource

Hey Cherno, thanks for the professional, chill and entertaining content. I guess if I was to submit a request it would be to see Android added as a supported export platform in Hazel. I have been an avid supporter of Hazel Engine since its inception, but unfortunately, I haven't been able to fully engage in developing applications/games due to my focus on mobile platforms. I know it has been mentioned that this is something planned for the future, so if this is an area within the scope of what you were looking for, that would be something I would like to see in Hazel and the adventure that would go alongside it's implementation. Otherwise, a video on Latte art would also be fun. 😁

Shadi Jiha

I would love you to do a deep dive on the Assets System and the distribution system

Jake S. Del Mastro

Would love to hear about multithreading the game/render thread

Arià Serra

I love this idea!! I would like to know more about rendering and multithreading

Rafal

This is great idea. As suggested above I would love to see video explaining how the Android support could be added, I know is not currently supported in Hazel, but I think I have seen one of your old video adding Android support for Sparky engine. Would also like to see the Asset System.

middaycoder

I'd like to know the physics system. The main elements of the psysics layer and how Hazel communicates with PhysX physics engine, how physics bodies are created or imported into Hazel, and how to configure them.

Tesla Coil

I would love to see how the miniaudio library could be implemented at different professional levels in a scalable way. :)

Nanna

I would be interested in your insights on integrating ImGui. Particularly issues that may arise when you were trying to make it work/coexist with your own rendering system, since ImGui wants to re-create everything on its own from scratch as baseline. And how to make it support multithreading.