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Hiiiiii and happy new year, if I hadn't already said that somewhere down the line!

Both Renegade and Paragon have been tested by some of the dev members.Right now, I'm finishing up certain branching cutscenes (By this, I mean there are cough cough, different endings in this version cough). And these ones are taking a little bit more effort so it's taking more time.

So, is there anything I have been working on that isn't necessarily a spoiler? Well. I have! The other day I gave the Alamissa Gallery a little bit of a tune up.

Before:

After:

It has improved lighting, and better looking structure. I wanted to show that you're not just in some floating dark space, but on a structure that's quite literally falling apart. Besides that, there's not much else. But it looks a lot prettier :). cough... um. anyways let's move on from these two pictures.

After a certain point in the v14, you will come across strange objects on the overworld.

These orbs hold something called Hidden Techniques. Tons of these are scattered all around the world. Each orb may be able to resonate with a specific -Starter Pokemon-.Each of them will be able to teach them a new move, or "Hidden Technique" that they can not normally learn. For example, this one will resonate with Meganium and you will be able to teach it Moonblast.I have not yet decided if I'm barring Starter Pokemon you get from the lab only, or if you can use any starter you find. The original idea behind this was to reward you for keeping your starter from chapter 1 all the way over to v14. But it'd also kinda suck to have to play the game all over again just to be able to resonate with another one. I dunno! Maybe I'll run a little poll... just to disregard it and pick something that feels best idk lol.

But yeah, some of these moves can get a litttleeee crazy. But it's fine.

That's pretty much all I have to reallly share. It feels like the scope of this version just never ends, but that's what I signed up for, I guess. I hope to have the next cycle of testing happen soon, but to be honest I've been feeling a little mentally fatigued lately, so I've been slowing down a lot. Sorry, but I can't be expected to run at 100% for so long :[.

Thank you all for supporting me! I hope you all have a wonderful snow apocalypse (if you're in the states). and for everyone else... uh, have a normal weekend I guess.

buh bye

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Comments

Chrixai

Everything is pretty! 🔥 And take your time! Waited this long, can stand to wait longer!

Micahl Taylor

Man you've come a long way man I can't wait until you release the game v14 man about to be Cinema

YoukaiNEP

Ahh so snow effecting ya too.... be careful out there

Tavian-No-Tavius

I definitely think it should be for your lab starter as a reward for keeping it all this time.There could even be a line or two about it when you use it in battle against certain characters!

Owlhead650 / Noctor

Do you plan to give each starter pokemon multiple "hidden techniques"? If you are only giving out one per pokemon then I'd recommend letting the player teach the move to any pokemon of the starter's species, since it'd be weird if the reward for keeping that one special pokemon around the whole time was just one new move. Also are all the strange objects going to be visible at the same time? If I pick Chespin will I see the Chikorita related object for the Meganium move? If I can only tutor that to a Meganium from the lab then for the entire playthrough there's just some weird object I can't interact with. If the goal is to reward a player for getting immersed in the story and bonding with their starter pokemon, then I'd recommend making it only work with the starter from Jenner's Lab while also giving each starter a variety of "Hidden Techniques" that include multiple moves, or even abilities and type changes/base stat increases for less competitively viable starter Pokemon. To use Meganium as an example, perhaps you could give the option to permanently make just the player's Meganium part fairy type. I know the mega exists but the player might prefer using the Crest. The power ceiling in rejuv's story has gotten very high, with us fighting legendary pokemon bossfights and 6v12s. Not every starter can be seriously used at this level. If buffing specifically the player's starter Pokemon is something you believe would improve Rejuvenation as an experience then I'd recommend going all in and making lots of options like this available throughout the game.

Anon117

Do it for every starter. That way people who want to roleplay by only using it for starters can choose, and for other players who's starter falls off or doesn't care can change to another. Also, consider the egg moves the Lab starters won't be able to get. Or make it free for the starter you pick and charge a black prism for others.

SWu

do I dare speak the words... fishious rend Feraligatr?

JHudson

Dude I'm from Ontario Canada we are currently the coldest habitable place on the planet this weekend 🤣

Robbr

One of the endings is gonna involve waking up Celine isnt it?