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Ten days have passed since the last update. Keep you waiting. Every time I start working on something new, I get caught up in it and lose track of time.

It's almost done now, and I'm glad I got it done before July, because there's so much more to do.

I honestly couldn't believe I was able to do this in ACE, as I had never seen anything like it in any other ACE game, but actually compiling in Ruby it wasn't as hard as I thought it would be. Now that the frame is complete, it's a simple matter to add new enemies and animations.

That said, this wasn't part of my original update plan, so I'm going to have to hurry up in time for the new beta release next month.

In addition to the original update plan, there was one more thing I found I needed to do:

Update all the old functionality to new Ruby scripts for easier control and better optimization.

Work done since last update:

Field of Vision script for enemies now on version 5, in which I deleted all unnecessary stuff and wrote a new base script (the original script was written by someone else)

The new combat mechanic framework (of course)

New cavalry character sprite

Made some changes to the UI, added the icon for the maximum stamina

The exhibitionism now has different illustrations when clothes are torn

Slime Insertion now has climax illustrations.

For patreons who is on $20 tier, thank you very much. I will pack up high res in-game arts and relase it next month for you guys.

Here are some illustrations, both finished and in progress.

Files

test~1

This is "test~1" by Ro L on Vimeo, the home for high quality videos and the people who love them.

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