Home Creators Posts Import Register Favorites Logout

Content

Let's imagine that I would make the game not so linear. For example, I would leave the same village map, but let's say to visit each place you would spend a certain amount of time. As a result, after you spent a certain amount of time the night would come, where you also could spend time on actions, and you could just as easily move around the village at night. At the same time, some events would change depending on the day or night. If you didn't have time to visit someone during the day, a possible story wouldn't be missed, but waited for you to come another day. Or some quests would expire after a certain number of days. I would also put a button on the screen that you could skip the day and proceed to the night, and vice versa. I would add a counter of days, that is, for example, after you have spent (or skipped a day), and then night,  a new day would come with the ability to continue to explore the day and nightlife in the village. In the morning, the standard script how you go to work would run. It would also occasionally run special nighttime events. Would also run the event automatically on a certain day. For example, on the fifth day the hunter would be back, and you would be informed of this in the morning, or even you would automatically go somewhere.

Plus, I could add mini-games like hidden objects or maybe some puzzles.

What do you think about it?

This poll won't decide anything, but it will give me important information about what you want. You can write your thoughts freely, will be much appreciated.

P.S. Devlog about progress will be tomorrow.

Comments

Jax

If you do add a time mechanic, I wouldn't have time pass just for visiting a location, only if the player performs an action or interacts with a character. Especially if you have quests with time limits and players either aren't sure where to go, who to talk to, or if there are multiple options.

pakawat

Release date tmr ?

welfare

I’d love a more open world/sandbox aspect. Makes replaying more fun than doing the same line of events in the exact same order each time

Matthew Bartlett

I've been switching my vote back and forth, but ultimately I've landed on you should do it. I have couple of thoughts though. I've played a few games with a similar mechanic and I haven't always been happy with them. One drawback is that it's less clear about where characters should go and if the order of doing things should matter. As a player I don't know if I should visit one area for a whole day or try each area at a given time. If you're going to have an open world style make it it very clear to the player what they need to do to do to progress the main story and how they should go about exploring before they do that. Another drawback can be that it starts to feel much more repetitive. I go see character X on Tuesday at noon, I go through their dialogue and try some options. All that gave me was a hint for next time, so I go again noon the next day or the next week and try again. Either I progress in the side-quest or I get another hint and try again. Repeat that pattern over and over... Please try to avoid this. Each interaction with a place or a character should feel unique. (unless it's like a shop owner or something).

td13

I can make hints like "I should probably speak to the witch about it" or make a warning like "If I go there now, I probably won't be able to do this or that anymore" all through the main hero's thoughts. Plus add a quest log with the same info. Yes, totally agree with the last part, I hate repetitive dialogue.

Matthew Bartlett

Great thanks for listening and considering. Also, and it doesn't seem like you're going this direction, absolutely do not make events randomly generated! Recently played an adult visual novel that did this with some free roams and it was so annoying. "How many times should I try the alleyway at night before I can stop?"

td13

I think I will add for now the option to skip day and night for those who don't want to visit every location every day and don't want to visit some night events. So you won't miss the events you want to see, and you won't waste your time for doing what you don't want. I think it will give you more freedom.