Game direction. "Saga". (Patreon)
Content
Let's imagine that I would make the game not so linear. For example, I would leave the same village map, but let's say to visit each place you would spend a certain amount of time. As a result, after you spent a certain amount of time the night would come, where you also could spend time on actions, and you could just as easily move around the village at night. At the same time, some events would change depending on the day or night. If you didn't have time to visit someone during the day, a possible story wouldn't be missed, but waited for you to come another day. Or some quests would expire after a certain number of days. I would also put a button on the screen that you could skip the day and proceed to the night, and vice versa. I would add a counter of days, that is, for example, after you have spent (or skipped a day), and then night, a new day would come with the ability to continue to explore the day and nightlife in the village. In the morning, the standard script how you go to work would run. It would also occasionally run special nighttime events. Would also run the event automatically on a certain day. For example, on the fifth day the hunter would be back, and you would be informed of this in the morning, or even you would automatically go somewhere.
Plus, I could add mini-games like hidden objects or maybe some puzzles.
What do you think about it?
This poll won't decide anything, but it will give me important information about what you want. You can write your thoughts freely, will be much appreciated.
P.S. Devlog about progress will be tomorrow.