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Hey guys!!

Another month (MAN they go by fast)

Wanted to post a video showcasing some of the recent updates. But here's a brief summary of the updates since our last post:

  • 2 new enemies

  • Added A* Pathfinding to most of the enemies to make their behavior more interesting (which also allows us to create more complex rooms than just squares/rectangles.

  • A WHOLE bunch of bug fixes

  • Some value tweaks and changes (1 important one I Finally got around to was Samurado's direction bias. In theory it made sense for him to face the screen half the time, and away from the screen half the time since it was a topdown game, but in reality it always looked and felt a little weird...so he now faces the screen MOST of the time

  • Again, I want to thank each and every one of you SO much for your support to help Nikki and I bring this game to life. It means the world to us. Cheers!

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