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If you have suggestions for upcoming tutorials, let us know in the comments.

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Nadav Samet

Not a tutorial per se, but I'd love to learn from you how to get from 0-100 players (at least testers) for my game before I even consider spending budget on performance marketing or early access on steam. I see Reddit communities and discord channels for playtesters as well as heavy guns such as https://www.playtestcloud.com/. The former seems sensible for game developers that don't have huge online following (unlike streamers, YouTubers, etc.). And I'd also love your take for whether it makes sense to test on a WebGL build or go straight to Windows/Mac + Early Access on Steam.

Zack Leonardo

How about adding additional abilities to the Ultimate Platform Controller with the emphasis on modularity. The abilities should be something that can be plug and play on any object like being able to drop them on enemies if needed.