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Doesn't look like much but it's been a headscratcher for me with Surgebound.

I wanted an efficient way to handle multiple shockwave distortion effects in one pass.

FINALLY got it working!

It requires an array of properties, so no shadergraph unfortunately as that's not possible yet, but all the shockwaves are rendered in one pass via one full screen shader, and each shockwave is controlled via a compute buffer to keep them efficient.

It's also compatible with Unity's new Render Graph API, so this should work for the long haul.

You can find the repo on github called MultiShockwaves_Effect cheers guys and have an awesome weekend!!

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