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It's been a crazy 10 days trying to stay on schedule with Samurado and maintain our Youtube schedule, but we're managing to mostly stay on target.

Here's a high level breakdown of what's been done so far:


-set up input for keyboard and gamepad controls

-finite state machine for player

-basic player movement 

-basic player melee and ranged attacks with damage slash

-different camera behaviors based on control schemes

-player animations

-implemented player art and 2 weapon types


By the end of the day we hope to have implemented our first enemy. 

So far we're within about 1 day of our goal time and it's looking like we can pull this off in time for Next Fest. :) 


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