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Content

In this devlog we showcase all of the progress made on our 90 day commercial game challenge for Samurado. 

We discuss what it's been like rushing to complete a game in such a short time frame. 

Hope you enjoy!

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Comments

Horpel (Sandra Keßler)

I had a 30 days goal.. after two weeks I broke away as I was tired and really sick, now its sitting on the code shelve and waiting until I'm recovered to make another approach, however not in 30 days..