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In this tutorial, we continue where we left off in last week's Finite State Machine video, and improve it by 1000% by moving the logic into a ScriptableObject, which is will allow us to mix and match states between enemies and generate many types of enemy logic really fast.

This is that 'enemy system' I was talking about in our Samurado devlog, and I thought it was cool enough to warrant a tutorial.

I hope you guys enjoy!

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