Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Downloads

  • 207168769.mp4

Missing 1 full-res photo, 1 video, as this post has not yet been imported.

Content

We attempted to create a full commercial game in just 90 days. But here's the twist – we failed, and we're not afraid to admit it! 

Learn from our failures as we share the three crucial lessons we learned from the challenges we faced. 

Failure is just another stepping stone toward success.

We are more determined than ever to deliver a game that we're proud of, despite this set back, so come check out what went wrong and how we plan to move forward with our upcoming Steam release -- Samurado.



Files

Previews only

Comments

markbart

"In game dev, we don't make failures, just happy little accidents" - Bob Ross I'm possibly misremembering this quote.