EARLY ACCESS: We failed. (Making a Game in 90 Days.) - 3 Things We've Learned (Patreon)
Published:
2023-06-03 13:00:06
Imported:
2026-06
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We attempted to create a full commercial game in just 90 days. But here's the twist – we failed, and we're not afraid to admit it!
Learn from our failures as we share the three crucial lessons we learned from the challenges we faced.
Failure is just another stepping stone toward success.
We are more determined than ever to deliver a game that we're proud of, despite this set back, so come check out what went wrong and how we plan to move forward with our upcoming Steam release -- Samurado.
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